#pragma once
#include <cocos2d.h>

USING_NS_CC;

class Speedrun_Bar : public CCNode
{
public:
	Speedrun_Bar(void);
	~Speedrun_Bar(void);

	virtual bool init();

	CC_SYNTHESIZE_RETAIN(CCTexture2D*, _processBar, ProcessBar);
	CC_PROPERTY(float, _percent, Percent);
	CREATE_FUNC(Speedrun_Bar);
};

